I was brainstorming a bit today, and debating on which feature I should add to the game next. I wanted to start adding in some items (swords, guns, lights, etc.), but I think that might make things too complicated for now. I'd have to develop an inventory system, figure out how to interact with items, add things to the inventory, etc. I figured it would be more work than I want to do right now.
So I'm thinking that the next step will be putting in some sort of "look" feature, so you can "look" at a room to get a more detailed description or "look" at a specific thing in a room. You won't be able to interact with anything in the room yet, but it'll bring us one step closer.
And for testing and debugging purposes, I'll keep the game to three rooms for now. That should be big enough to give me enough testing possiblities and small enough to make problems manageable.
One thing I haven't gotten around to fixing is the text area that displays all of the descriptions, etc. The way it's set up now, every time I enter a room it just adds the description on after the previous one. I'd rather it just erases what was there before, but I don't quite remember how to do that. Oh well. I'll get around to it eventually.
I'm pretty sure I'm still just writing all this stuff to myself, but on the off chance that someone actually reads this, give me some input! I'd love to hear your ideas.