Wednesday, December 30, 2009

Get GAME... Thou canst get ye GAME!

  Ok, so things are off to kind of a rough start. I've found that work doesn't leave much time for programming. Not only that, but I can't seem to get a Java compiler running. I remember using SSH for one of my classes, but apparently that's not free anymore. And obviously I'm not going to use something unless it's free (legitimately or otherwise...) After that disappointment I tried downloading Sun's compiler, but for some reason it wouldn't install (huh?).
  I really want to get this thing off the ground so I'm hoping to find SOME kind of compiler (that will work) tomorrow. In the very-off-chance that someone happens to stumble across this blog in the next day or so, feel free to give advice!

Wednesday, December 23, 2009

Day 1: Getting Started

  Obviously the first step in writing my own game is to consult the internet, right? The first site I came across was this little beauty created by David Reilly: Java Coffee Break
  Not only does he give a good conceptual layout of what should go in to a text game, but he gives some java object code and an applet that puts it all together! I like this guy. I think I'll use this code to give myself a jump start and maybe re-work it a bit so it has my "style". So my first step will be getting the code to my liking, then setting up maybe two or three "room" objects with descriptions, and we'll see how things go from there!
  But all that will have to wait until after Christmas. Speaking of which, don't forget why we celebrate the season! If you don't know why we do, ask me ;)

Ye awaken to find yeself in a blog....

  Welcome, people of the interwebs! I'm glad you managed to find me. This is my first attempt at blogging, so you'll have to bear with me until I get the hang of things. Why am I starting a blog? Well, I'm glad you asked! In an attempt to get a better grasp of the Java programming language, I'm going to write a text-based adventure game.
  I want to deviant from the typical knights/swords/dungeons/flasks type of game by making mine a pirate theme. I'll still incorporate some gaming stereotypes, of course, but I'll try to keep things fresh.
  So, I'm deciding to document my progress as I program this text game and learn about Java. I hope you find it interesting! I don't see why you wouldn't, but I guess not everyone enjoys the geekier side of life.